Achievements; Leaderboard; Forum; 242 Achievements Earned; 26 Players Tracked; 80 Total Achievements; 2,623 Obtainable EXP; 576 Points 2 100% Club; Slime Climb. It is possible to move out of the way in time before Snapjaw strikes. IF THE FIRST CODE DOESN'T WORK ON YOUR GAME, THEN TRY THE SECOND CODE [First code] [Alternate] ----- ----- 1. Donkey Kong Country 3: Dixie Kong's Double Trouble! Leaderboard: Slime Climb (Donkey Kong Country 2) Slime Climb: Finish Slime Climb as fast as you can in Diddys Dash. In Donkey Kong Country 2, some Klomps appear underwater, such as in Glimmer's Galleon, and can only be defeated by Enguarde the Swordfish. You can also swap after opening the DK so you don't have to learn the diddy warp. After the heroes pass this foe and reach the ropes, they must climb upwards past a pair of Zingers in order to reach a straight tightrope that they must climb along to find a wide gap with some Flitters above it. As they reach the end of the yard, they discover a smaller and leveled yard with a Click-Clack on it. After reaching the Invincibility Barrel, the Kongs must jump into the water and swim to the left, beneath the yard they were on. However, it should be noted that some elements were tweaked in the remake.It was a relaxing, sunny day on Donkey Kong Island. Shortly after passing the Star Barrel, the Kongs find a group of bananas in the shape of an up arrow. Many other types of enemies appear in the level, the two most common being Flitters and Click-Clacks. As they jump from one platform to the next, a trio of Klomps try to impede in their progress; they also come up to a crate as they head across the area. Drawing concept of Slime Climb, which also features witty comments from Snapjaw, Diddy Kong throws a Click-Clack at the start of the level, Diddy and Dixie climb to a platform with a Click-Clack and a DK Barrel, Diddy and Dixie climb a rope, left of two Klingers, From the Super Mario Wiki, the Mario encyclopedia, Donkey Kong Country 2: Diddy's Kong Quest, https://www.mariowiki.com/index.php?title=Slime_Climb_(Donkey_Kong_Country_2:_Diddy%27s_Kong_Quest)&oldid=3006456, Donkey Kong Country 2: Diddy's Kong Quest Levels. There are two Invincibility Barrels, which temporarily protects the Kongs from being hurt by Snapjaw while they are underwater. If you are wondering why i'm writing a FAQ on a pretty old SNES game when i've done FAQs on the N64, the answer is simple. To the left of the kannonball, there is a trail of bananas leading west. NSO members are getting another wave of retro games added to their collections soon. You have not earned this achievement yet. When one of the Kongs touch it in Donkey Kong Country 2, Snapjaw will quickly attempt to bite the leading character. So, after going down the entire previous level, we get to climb up again. Slime Climb is another vertical rigging level, just like Mainbrace Mayhem and Topsail Trouble from the first world, Gangplank Galleon. Slime Climb, a level in Donkey Kong Land 2. Funky is seen surfing and then falling off his board. If you lose a Kong attempting to team swap in water, you still have one more shot at getting the wrong warp! The End of Level Target is on the other side of a gap from the location of the Kongs' location at this point. Previous Sheet | Next Sheet . The Kongs start the Bonus Level on a platform at the bottom-middle, and a single column of rope grids appear above them. At the very left they reach a hidden yard with two Banana Bunches, a DK Barrel, and the letter G. At the very top of the level, the Kongs can find the second Invincibility Barrel floating in midair. In Donkey Kong Land 2, Snapjaw is gone, but if the water is touched, the Kongs will automatically get hurt. It does not directly reappear in Donkey Kong Land 2 as a standalone world, where it was combined with Crocodile Cauldron to form a single world, Krem Cauldron. ##### Slime Climb ##### When you nearly reached the end get the '!' The third yard in this area is also placed under some ropes with an arrow formed by bananas on it. First Achievers. As they cross this area, the water ceases to rise, after rising to slightly under the Kongs. Overview. Before the water rises too much, they must travel to the east by jumping from one platform to the next. They can use this Flitter to cross the gap and then reach a yard with some ropes above it. Once they reach the top of these ropes, they jump onto a yard that holds two Click-Clacks, and the water ceases to rise. Slime Climb. Lockjaws can only be defeated by Enguarde the Swordfish by stabbing them. The donkey Kong Country Series is one of the best trilogy of games i've seen in a while. Donkey Kong Country 2 (GBA) Donkey Kong series. This is based of the Game Boy Advance remake's intro, which can be viewed here: . The Golden Feather appears underneath the yard near the end. After encountering the first Zinger, Diddy and Dixie must climb up a grid of ropes and pass three Klingers. The Kongs must reach the top of the level while avoiding the liquid below. If they are quick enough, Diddy and Dixie can also obtain the DK Coin. When Diddy Kong and Dixie Kong approach a Lockjaw, it clamps its jaws and then lunges at the lead Kong in an attempt to bite them. Donkey Kong Country 2: Diddy's Kong Quest(tm) Game THERE ARE 2 VERSIONS OF THIS GAME. Two more yards are ahead of here: The first holds a single Click-Clack, and the other carries two. Learn it here: http://cronikeys.com/dkc2/index.php?title=Slime_Climb You can wait and lure out the fish further to the right before diving in … Some more platforms attached to the sides of masts are to the left of here, and the heroes must use them to climb higher. The Kongs must follow the bananas by swimming through the water. Fortunately, the water ceases to rise as they move along these platforms. The ropes hold a pair of Klingers, who climb up and then slide down on them. History  Donkey Kong Country 2: Diddy's Kong Quest / Donkey Kong Land 2 . A Barrel Cannon is placed to the right of the End of Level Target, and it can blast the heroes into the Barrel Cannon placed to the left of it. Log in to view progress. If you lose a Kong attempting to team swap in water or accidentally enter the level with only 1 Kong, you still have a shot at getting the wrong warp! You can wait and lure out the fish further to the right before diving in and swapping, for more safety. After the Kongs collect every star, a Kremkoin appears above the starting platform. This barrel can shoot them through a shortcut, into the letter O, and onto some yards found shortly before the Star Barrel. In the Bonus Level, the Kongs have 25 seconds to defeat five enemies: sorted from the bottom to the top, there are three Flitters and two Zingers, and all of them are flying over a gap on the right. After that you come in a larger area. Soon, the duo reaches a small yard with a Kruncha on it. Donkey Kong Country 2: Diddys Kong Quest - Part 19 - Slime Climb. The ropes lead onto a yard that is placed near a tilted yard that they must travel down to reach a more leveled yard with a Neek on it and a Flitter and a Banana Bunch above it. How to call Squawks out of the box? They must climb up the grid of ropes, and to their left is another grid of ropes. There’s excitement in Climb, since one missed jump, or one vicious tackle from a Barrel Croc will put you in the drink (and then things get intense real quick). GBA, DS, GBI. Donkey Kong Country 2 (GBA): Slime Climb [1080 HD] - YouTube The platforms must be used to progress to a small gap with a Flitter in it. The first two yards hold one Click-Clack each, and the second one also holds a Kruncha. When the heroes reach this area, the water rises under the yards and stops. A gap is between the yards, and a Banana Coin is located in it. barrel (you'll find it in the left corner). They can reach the Flitters with their Team-up ability. It is preceded by Rattle Battle and has Bramble Blast come after it in the original but goes on to the boss battle, Kleever's Kiln in the remake. If they cross the gap following this yard, they make their way onto another yard that supports a Kruncha. Then swim under the mast you're standing on. There are some ropes above here that they must climb on order to progress. Slime Climb is another vertical rigging level, just like Mainbrace Mayhem and Topsail Trouble from the first world, Gangplank Galleon. So, after going down the entire previous level, we get to climb up again. After defeating every enemy, a Kremkoin appears on a yard at the top, which the Kongs can get on by jumping from the platforms. A Zinger flies in their way as they head up the ropes. If they hit this target immediately after shooting out of the previous Barrel Cannon, they win a prize from it (either a Banana, a Banana Bunch, or a Banana Bunch Coin). An Invincibility Barrel is hidden in the top-left corner of this area, and if the primates hit it, they become invincible temporarily.
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